11/11/2023 0 Comments Retroarch bsnes accuracy![]() ![]() The implementation about an LLE-Emulator on Hardware-level wouldn't even use an interpreter to begin with, but a Hardware-level implementation of an RTE.īasically a similar implementation how DECKARD emulates the IOP RISC MIPS R3000 on an LSI-Logic PPU/PPC.! You want an N64-Emu for the PS2? Go ahead. You realize that a lot of latencies and "wait times" (to keep all emulated parts "synced") are due to Abstraction-Layers, right?Īn emulator for a Hardware which doesn't change can use WAY less performant hardware for the same goal. Since it could be optimized for the hardware, I am sure it IS possible to have the same accuracy and speed on the PS2 as BSNES! What do you need on the PC? 2GHz Dual-core for accurate emulation. And maybe no one wanted to look into working on an existing project to improve it, sometimes it's a real pain trying to work on someone else's project. It could be that since those emulators existed maybe no one else thought it was worth their time to make their own that could be better. Not as accurate but it offered good performance and had reasonable compatibility and accuracy.Īnthonyy817 brings up a good point about the subpar SNES and Genesis emulators that existed for some time. But look at UltraHLE or Corn which used HLE and recompilation techniques to achieve fast performance on more modest hardware.īringing it back to the SNES you can compare ZSNES from an earlier time versus BSNES from more modern times. I don't think Low Level Emulation like a classic interpreter style emulator running on PS2 would ever offer playable N64 performance. But that doesn't prohibit achieving good compatibility with good performance. It just takes too much computing time to emulate at that level of accuracy. The PS2 will never be able to emulate the SNES as accurately as say BSNES on the PC. The thing to remember about emulation and performance is that there are often trade offs between accurate behavior and speed. I think that homebrew API support on PS2 may not be the best from what I hear though so they may need to be updated. Although, seems API's were updated as well recently that had a huge effect on making the Genesis and SNES emulators run much faster. You just need a super talented developer who can get the most out of the system. So if that is possible on Dreamcast I see no reason why it can't be the case for SNES on PS2. But for some reason Genesis and SNES just always were subpar. I mean we always had Bleem for PSX emulation and it could do certain things amazing, and even Neo Geo CD was pretty much full speed on the system. So configuring on game by game basis helps. SNES is also similarly being updated, though there are curated versions that support certain games better than others. Something I thought was not going to be possible now has happened. But now we have a full speed 60fps hardware accelerated Genesis emulator that plays and sounds amazing. For over 20 years Genesis emulation was pretty shit on Dreamcast. Something similar just happened on the Dreamcast over the past few months.
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